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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/30/2026 4:47:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b441db1230ce47f89b9ae6e169a8d7b8

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 472
Difficulty: Very Difficult
Map Difficulty Score: 257.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number H Jungle Blockade 5 M Rubble Blockade 3 P C I Rubble Blockade 6 E Water Blockade 4 K Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 472 283 131
46%
57
20%
17
6%
6
2%
41
14%
6
2%
25
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - H (501, 233) 300° (5x) 120° 59.0
4 Blockade - Rubble Blockade 3 (750, -338) 300° (5x) on top -
5 Hex Map - M (865, -235) 300° (5x) 120° 91.0
6 16 Space Strip - P (1161, -744) 240° (4x) 60° 26.0
7 Hex Map - C (1602, -709) 240° (4x) 60° 41.0
8 Blockade - Rubble Blockade 6 (1993, -859) 240° (4x) on top -
9 Hex Map - I (2103, -476) 240° (4x) 79.0
10 Blockade - Water Blockade 4 (2464, -458) 180° (3x) on top -
11 Hex Map - E (2332, 67) 240° (4x) 70.0
12 Blockade - Sand Blockade 2 (2238, 85) 180° (3x) on top -
13 Hex Map - K (2106, 610) 120° (2x) 330° 62.0
14 Ending - Water (1921, 932) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 7 11
2 H → M Hex Map - H 120° Hex Map - M 300° 5 8
3 M → P Hex Map - M 120° 16 Space Strip - P 300° 1 2
4 P → R 16 Space Strip - P 60° 16 Space Strip - R 240° 4 9
5 P → C 16 Space Strip - P 60° Hex Map - C 240° 7 12
6 C → I Hex Map - C 60° Hex Map - I 240° 7 8
7 I → E Hex Map - I Hex Map - E 180° 3 4
8 E → K Hex Map - E Hex Map - K 180° 7 11
9 K → Water Hex Map - K 330° Ending - Water 180° 3 8


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