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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/12/2026 4:33:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b47001d3d668475586bf745e22d736c2

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 335
Difficulty: Easy
Map Difficulty Score: 104.0

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number V Jungle Blockade 1 Q W S Water Blockade 4 K Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 335 210 95
45%
49
23%
7
3%
4
2%
27
13%
5
2%
5
2%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - V (456, -312) 120° (2x) 60°, 180° 73.0
4 16 Space Strip - Q (752, -41) 60° (1x) 60° 26.0
5 Hex Map - W (1101, 150) 60° (1x) 73.0
6 Blockade - Water Blockade 4 (1280, 168) 180° (3x) on top -
7 Hex Map - S (1148, 693) 0° (0x) 55.0
8 Blockade - Rubble Blockade 6 (1327, 711) 180° (3x) on top -
9 Hex Map - K (1195, 1236) 180° (3x) 30° 62.0
10 Ending - Water (1380, 1558) 30° (1x) - -
11 Tavern - Sand (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 7 11
2 V → Q Hex Map - V 60° 16 Space Strip - Q 240° 5 8
3 Q → W 16 Space Strip - Q 60° Hex Map - W 240° 6 7
4 W → S Hex Map - W Hex Map - S 180° 5 8
5 S → K Hex Map - S Hex Map - K 180° 7 11
6 V → Sand Hex Map - V 180° Tavern - Sand 6 11
7 K → Water Hex Map - K 30° Ending - Water 240° 3 8


Generated with v11.2.9