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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 4:04:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b4c6d603fdce418facf6a319a4334c97

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 454
Difficulty: Very Difficult
Map Difficulty Score: 310.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number S Rubble Blockade 6 W Water Blockade 4 K Rubble Blockade 3 N Sand Blockade 2 G Jungle Blockade 1 Q U Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 454 286 134
47%
46
16%
10
3%
5
2%
56
20%
5
2%
11
4%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - S (548, -156) 120° (2x) 180°, 60° 55.0
4 Blockade - Water Blockade 4 (542, -674) 0° (0x) on top -
5 Hex Map - W (410, -699) 300° (5x) 240° 73.0
6 Blockade - Rubble Blockade 3 (238, -961) 60° (1x) on top -
7 Hex Map - K (-137, -854) 180° (3x) 240° 62.0
8 Blockade - Sand Blockade 2 (-171, -1350) 60° (1x) on top -
9 Hex Map - N (-546, -1243) 120° (2x) 180° 49.0
10 Blockade - Jungle Blockade 1 (-552, -1761) 0° (0x) on top -
11 Hex Map - G (-684, -1786) 240° (4x) 120° 69.0
12 16 Space Strip - Q (-342, -2217) 60° (1x) 60° 26.0
13 Hex Map - U (99, -2182) 120° (2x) 90° 77.0
14 Ending - Water (469, -2182) 90° (2x) - -
15 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 5 7
2 S → W Hex Map - S 180° Hex Map - W 5 10
3 W → K Hex Map - W 240° Hex Map - K 60° 3 7
4 K → N Hex Map - K 240° Hex Map - N 60° 5 8
5 N → G Hex Map - N 180° Hex Map - G 5 6
6 G → Q Hex Map - G 120° 16 Space Strip - Q 300° 1 3
7 Q → U 16 Space Strip - Q 60° Hex Map - U 240° 5 9
8 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
9 U → Water Hex Map - U 90° Ending - Water 300° 3 7


Generated with v11.2.9