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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/19/2026 2:04:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b4d42aec6937453aabd32fd15d508861

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 429
Difficulty: Very Difficult
Map Difficulty Score: 386.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V Water Blockade 4 W Jungle Blockade 1 O T F Rubble Blockade 3 H Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 429 248 81
33%
61
25%
15
6%
7
3%
38
15%
5
2%
18
7%
21
8%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - V (593, 77) 300° (5x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 1 (499, 95) 180° (3x) on top -
5 Hex Map - W (367, 620) 0° (0x) 73.0
6 16 Space Strip - O (641, 1010) 0° (0x) 300° 38.0
7 Hex Map - T (92, 1088) 180° (3x) 300° 75.0
8 Blockade - Rubble Blockade 3 (-123, 779) 120° (2x) on top -
9 Hex Map - F (-502, 1166) 300° (5x) 69.0
10 Blockade - Rubble Blockade 6 (-141, 1184) 180° (3x) on top -
11 Hex Map - H (-273, 1709) 120° (2x) 30° 59.0
12 Ending - Jungle (-88, 2031) 30° (1x) - -
13 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 3 5
2 V → W Hex Map - V Hex Map - W 180° 1 2
3 W → R Hex Map - W 300° 16 Space Strip - R 120° 1 3
4 W → O Hex Map - W 16 Space Strip - O 180° 3 4
5 O → T 16 Space Strip - O 300° Hex Map - T 120° 3 5
6 T → F Hex Map - T 300° Hex Map - F 120° 3 6
7 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 6 10
8 F → H Hex Map - F Hex Map - H 180° 3 5
9 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 9


Generated with v11.2.9