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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/24/2026 2:31:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b4d6ef6ba4054b3394b721ec9eaa87c6

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 530
Difficulty: Very Difficult
Map Difficulty Score: 340.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number J Jungle Blockade 5 F Sand Blockade 2 M Rubble Blockade 3 D Water Blockade 4 O K G Rubble Blockade 6 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 530 299 145
48%
42
14%
22
7%
6
2%
45
15%
8
3%
31
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - J (409, 389) 300° (5x) 60° 58.0
4 Blockade - Sand Blockade 2 (800, 239) 240° (4x) on top -
5 Hex Map - F (910, 622) 180° (3x) 120° 69.0
6 Blockade - Rubble Blockade 3 (1205, 129) 300° (5x) on top -
7 Hex Map - M (1320, 232) 180° (3x) 120° 91.0
8 Blockade - Water Blockade 4 (1615, -261) 300° (5x) on top -
9 Hex Map - D (1730, -158) 300° (5x) 120° 68.0
10 16 Space Strip - O (2072, -589) 240° (4x) 120° 38.0
11 Hex Map - K (2513, -866) 120° (2x) 60° 62.0
12 Blockade - Rubble Blockade 6 (2904, -1016) 240° (4x) on top -
13 Hex Map - G (3014, -633) 0° (0x) 60° 69.0
14 16 Space Strip - Q (3264, -284) 240° (4x) 90° 26.0
15 Ending - Jungle (3526, -398) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 5 6
2 J → F Hex Map - J 60° Hex Map - F 240° 7 9
3 F → M Hex Map - F 120° Hex Map - M 300° 5 7
4 M → D Hex Map - M 120° Hex Map - D 300° 3 7
5 D → O Hex Map - D 120° 16 Space Strip - O 300° 3 5
6 O → K 16 Space Strip - O 120° Hex Map - K 300° 4 7
7 K → G Hex Map - K 60° Hex Map - G 240° 5 6
8 G → Q Hex Map - G 60° 16 Space Strip - Q 240° 5 6
9 Q → Jungle 16 Space Strip - Q 90° Ending - Jungle 300° 3 9


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