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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/30/2026 1:53:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b4e317d383c24ec18bd9f9b7e5fa28ad

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 501
Difficulty: Very Difficult
Map Difficulty Score: 729.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number C Rubble Blockade 3 M Water Blockade 4 Q E P H I Jungle Blockade 1 K Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 501 298 140
47%
56
19%
18
6%
6
2%
44
15%
6
2%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - C (547, 155) 120° (2x) 120° 41.0
4 Blockade - Water Blockade 4 (1072, 52) 300° (5x) on top -
5 Hex Map - M (1187, 155) 300° (5x) 120° 91.0
6 16 Space Strip - Q (1483, -354) 60° (1x) 60° 26.0
7 Hex Map - E (1694, 71) 300° (5x) 60° 70.0
8 16 Space Strip - P (2124, 345) 300° (5x) 60° 26.0
9 Hex Map - H (2422, 848) 300° (5x) 60° 59.0
10 Blockade - Jungle Blockade 1 (2813, 698) 240° (4x) on top -
11 Hex Map - I (2923, 1081) 300° (5x) 60° 79.0
12 Blockade - Rubble Blockade 6 (3406, 775) 240° (4x) on top -
13 Hex Map - K (3516, 1158) 120° (2x) 90° 62.0
14 Ending - Jungle (3886, 1158) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 5 6
2 C → M Hex Map - C 120° Hex Map - M 300° 1 2
3 M → Q Hex Map - M 120° 16 Space Strip - Q 300° 1 3
4 Q → E 16 Space Strip - Q 60° Hex Map - E 240° 3 4
5 E → P Hex Map - E 60° 16 Space Strip - P 240° 4 7
6 P → H 16 Space Strip - P 60° Hex Map - H 240° 1 4
7 H → I Hex Map - H 60° Hex Map - I 240° 7 11
8 I → K Hex Map - I 60° Hex Map - K 240° 3 4
9 K → Jungle Hex Map - K 90° Ending - Jungle 300° 3 7


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