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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2025 9:18:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b51579808dfa4ccba9d170ff824b4510

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 389
Difficulty:
Map Difficulty Score: NaN

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number V Sand Blockade 2 G Jungle Blockade 5 S Water Blockade 4 X Jungle Blockade 1 I Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 389 233 98
42%
48
21%
11
5%
6
3%
41
18%
6
3%
4
2%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (525, -103) 300° (5x) on top -
3 Hex Map - V (640, 0) 120° (2x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 5 (452, -518) 0° (0x) on top -
5 Hex Map - G (320, -543) 180° (3x) 120° 69.0
6 Blockade - Water Blockade 4 (753, -802) 300° (5x) on top -
7 Hex Map - S (868, -699) 0° (0x) 120° 55.0
8 Blockade - Jungle Blockade 1 (1301, -958) 300° (5x) on top -
9 Hex Map - X (1416, -855) 180° (3x) 60° 69.0
10 Blockade - Rubble Blockade 6 (1945, -1239) 240° (4x) on top -
11 Hex Map - I (2055, -856) 300° (5x) 90° 79.0
12 Ending - Jungle (2425, -856) 90° (2x) - -
13 Tavern - Sand (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 1 2
2 V → G Hex Map - V 180° Hex Map - G 1 2
3 G → S Hex Map - G 120° Hex Map - S 300° 3 4
4 S → X Hex Map - S 120° Hex Map - X 300° 5 7
5 X → I Hex Map - X 60° Hex Map - I 240° 1 2
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 5 7
7 I → R Hex Map - I 60° 16 Space Strip - R 240° 0 0
8 I → Jungle Hex Map - I 90° Ending - Jungle 300° 3 6


Generated with v6.10.6