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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/10/2026 12:26:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b5216ab3b8f0480fa963731b366af32c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 430
Difficulty: Very Difficult
Map Difficulty Score: 884.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number D Jungle Blockade 5 I Water Blockade 4 E Sand Blockade 2 N Rubble Blockade 6 Q P L Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
12 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 430 261 135
52%
53
20%
14
5%
5
2%
33
13%
6
2%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (483, -306) 240° (4x) on top -
3 Hex Map - D (593, 77) 240° (4x) 60° 68.0
4 Blockade - Water Blockade 4 (1030, -151) 240° (4x) on top -
5 Hex Map - I (1140, 232) 180° (3x) 79.0
6 Blockade - Sand Blockade 2 (1137, 250) 180° (3x) on top -
7 Hex Map - E (1005, 775) 60° (1x) 300° 70.0
8 Blockade - Rubble Blockade 6 (790, 466) 120° (2x) on top -
9 Hex Map - N (411, 853) 240° (4x) 49.0
10 16 Space Strip - Q (776, 1243) 180° (3x) 300° 26.0
11 16 Space Strip - P (228, 1243) 0° (0x) 26.0
12 Hex Map - L (-137, 1631) 60° (1x) 330° 69.0
13 Ending - Jungle (-322, 1953) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 2 5
2 D → I Hex Map - D 60° Hex Map - I 240° 3 4
3 I → E Hex Map - I Hex Map - E 180° 5 7
4 E → N Hex Map - E 300° Hex Map - N 120° 1 2
5 N → Q Hex Map - N 16 Space Strip - Q 180° 1 4
6 Q → P 16 Space Strip - Q 300° 16 Space Strip - P 120° 1 3
7 P → L 16 Space Strip - P Hex Map - L 180° 1 5
8 L → Jungle Hex Map - L 330° Ending - Jungle 180° 3 7


Generated with v11.1.5