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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/3/2026 8:02:22 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b522cfd094074e279c01da4c48696fd4

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 481
Difficulty: Very Difficult
Map Difficulty Score: 618.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number J Water Blockade 4 K Jungle Blockade 5 C Rubble Blockade 6 F Sand Blockade 2 H Jungle Blockade 1 Q P M Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
14 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 481 299 124
41%
66
22%
13
4%
6
2%
48
16%
7
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (529, -384) 240° (4x) on top -
3 Hex Map - J (639, -1) 60° (1x) 58.0
4 Blockade - Jungle Blockade 5 (454, 17) 180° (3x) on top -
5 Hex Map - K (322, 542) 120° (2x) 62.0
6 Blockade - Rubble Blockade 6 (592, 560) 180° (3x) on top -
7 Hex Map - C (460, 1085) 0° (0x) 300° 41.0
8 Blockade - Sand Blockade 2 (199, 698) 120° (2x) on top -
9 Hex Map - F (-180, 1085) 60° (1x) 240° 69.0
10 Blockade - Jungle Blockade 1 (-352, 823) 60° (1x) on top -
11 Hex Map - H (-727, 930) 180° (3x) 300° 59.0
12 16 Space Strip - Q (-1162, 1201) 240° (4x) 26.0
13 16 Space Strip - P (-1135, 1547) 0° (0x) 300° 26.0
14 Hex Map - M (-1500, 1937) 0° (0x) 270° 91.0
15 Ending - Water (-1870, 1937) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 1 2
2 J → K Hex Map - J Hex Map - K 180° 1 2
3 K → C Hex Map - K Hex Map - C 180° 5 9
4 C → F Hex Map - C 300° Hex Map - F 120° 1 2
5 F → H Hex Map - F 240° Hex Map - H 60° 5 10
6 H → Q Hex Map - H 300° 16 Space Strip - Q 120° 4 8
7 Q → P 16 Space Strip - Q 16 Space Strip - P 180° 4 10
8 P → M 16 Space Strip - P 300° Hex Map - M 120° 1 4
9 M → Water Hex Map - M 270° Ending - Water 120° 1 2


Generated with v11.1.11