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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:43:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b54d37372208405a80b9a09309ff75ac

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 441
Difficulty: Very Difficult
Map Difficulty Score: 592.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number K Sand Blockade 2 X Water Blockade 4 S Jungle Blockade 1 U Jungle Blockade 5 F Rubble Blockade 6 J Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 60° (1x) 56 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - J 240° (4x) 59 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 441 271 118
44%
47
17%
8
3%
6
2%
42
15%
8
3%
22
8%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Sand Blockade 2 (253, 84) 240° (4x) on top -
3 Hex Map - K (363, 467) 60° (1x) 0°, 120° 62.0
4 Blockade - Water Blockade 4 (178, 485) 180° (3x) on top -
5 Hex Map - X (46, 1010) 120° (2x) 300° 70.0
6 Blockade - Jungle Blockade 1 (107, 1169) 120° (2x) on top -
7 Hex Map - S (-272, 1556) 60° (1x) 300° 56.0
8 Blockade - Jungle Blockade 5 (-257, 1637) 120° (2x) on top -
9 Hex Map - U (-636, 2024) 180° (3x) 300° 78.0
10 Blockade - Rubble Blockade 6 (-851, 1715) 120° (2x) on top -
11 Hex Map - F (-1230, 2102) 300° (5x) 300° 70.0
12 Blockade - Rubble Blockade 3 (-1445, 1793) 120° (2x) on top -
13 Hex Map - J (-1824, 2180) 240° (4x) 330° 59.0
14 Ending - Jungle (-2009, 2502) 330° (6x) - -
15 Tavern - Rubble (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 3 5
2 K → X Hex Map - K Hex Map - X 180° 1 3
3 X → S Hex Map - X 300° Hex Map - S 120° 1 5
4 S → U Hex Map - S 300° Hex Map - U 120° 3 6
5 U → F Hex Map - U 300° Hex Map - F 120° 1 4
6 F → J Hex Map - F 300° Hex Map - J 120° 2 3
7 K → Rubble Hex Map - K 120° Tavern - Rubble 300° 6 10
8 J → Jungle Hex Map - J 330° Ending - Jungle 180° 3 6


Generated with v11.2.9