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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/19/2026 1:27:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b58d9411f9134c5a80234b47d6ab3179

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 464
Difficulty: Difficult
Map Difficulty Score: 223.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Water Blockade 4 T Jungle Blockade 1 V Rubble Blockade 3 P F N Jungle Blockade 5 H Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 464 286 100
35%
82
29%
9
3%
7
2%
46
16%
6
2%
12
4%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - X (410, -390) 60° (1x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (709, -384) 240° (4x) on top -
5 Hex Map - T (819, -1) 240° (4x) 120° 75.0
6 Blockade - Rubble Blockade 3 (1114, -494) 300° (5x) on top -
7 Hex Map - V (1229, -391) 0° (0x) 60° 73.0
8 16 Space Strip - P (1635, -74) 0° (0x) 60° 26.0
9 Hex Map - F (2182, 2) 0° (0x) 60° 69.0
10 Blockade - Jungle Blockade 5 (2481, 8) 240° (4x) on top -
11 Hex Map - N (2591, 391) 180° (3x) 60° 49.0
12 Blockade - Rubble Blockade 6 (3028, 163) 240° (4x) on top -
13 Hex Map - H (3138, 546) 60° (1x) 90° 59.0
14 Ending - Water (3508, 546) 90° (2x) - -
15 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 5 9
2 X → T Hex Map - X 60° Hex Map - T 240° 5 9
3 T → V Hex Map - T 120° Hex Map - V 300° 5 7
4 V → P Hex Map - V 60° 16 Space Strip - P 240° 3 6
5 P → F 16 Space Strip - P 60° Hex Map - F 240° 3 6
6 F → N Hex Map - F 60° Hex Map - N 240° 5 6
7 N → H Hex Map - N 60° Hex Map - H 240° 5 8
8 X → Sand Hex Map - X 180° Tavern - Sand 6 7
9 H → Water Hex Map - H 90° Ending - Water 300° 3 9


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