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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/15/2026 3:14:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b5d6da71187843bbb7811f9296ed6a29

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 381
Difficulty: Easy
Map Difficulty Score: 112.0

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number S L V W G Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
7 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
8 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 381 228 97
43%
47
21%
12
5%
6
3%
38
17%
7
3%
3
1%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - S (456, -312) 120° (2x) 60°, 180° 55.0
3 Hex Map - L (957, -79) 120° (2x) 60° 69.0
4 Hex Map - V (1412, 232) 120° (2x) 60° 73.0
5 Hex Map - W (1867, 543) 300° (5x) 60° 73.0
6 Hex Map - G (2322, 854) 300° (5x) 30° 69.0
7 Ending - Water (2507, 1176) 30° (1x) - -
8 Tavern - Sand (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 9
2 S → L Hex Map - S 60° Hex Map - L 240° 5 8
3 L → V Hex Map - L 60° Hex Map - V 240° 7 12
4 V → W Hex Map - V 60° Hex Map - W 240° 5 8
5 S → Sand Hex Map - S 180° Tavern - Sand 6 9
6 W → G Hex Map - W 60° Hex Map - G 240° 5 9
7 G → Water Hex Map - G 30° Ending - Water 240° 3 6


Generated with v11.2.9