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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/7/2026 1:48:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b5e0bf2e30cb4b949b7defda5ba67c62

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 317
Difficulty: Easy
Map Difficulty Score: 86.0

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number S W V I Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
7 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 317 191 72
38%
51
27%
11
6%
5
3%
25
13%
4
2%
5
3%
13
7%
5
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - S (502, -234) 300° (5x) 60°, 180° 55.0
3 Hex Map - W (957, 77) 240° (4x) 73.0
4 Hex Map - V (913, 620) 240° (4x) 60° 73.0
5 Hex Map - I (1414, 853) 120° (2x) 30° 79.0
6 Ending - Water (1599, 1175) 30° (1x) - -
7 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 7 9
2 S → W Hex Map - S 60° Hex Map - W 240° 5 8
3 W → V Hex Map - W Hex Map - V 180° 5 10
4 V → I Hex Map - V 60° Hex Map - I 240° 6 10
5 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
6 I → Water Hex Map - I 30° Ending - Water 240° 3 7


Generated with v9.4.3