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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/7/2025 7:52:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b601aaea18ac4ef8aa657a3cfcc4a96f

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 430
Difficulty: Very Difficult
Map Difficulty Score: 360.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number G Rubble Blockade 3 N Rubble Blockade 6 J Jungle Blockade 5 C Water Blockade 4 L Jungle Blockade 1 P F Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 430 283 115
41%
60
21%
10
4%
6
2%
52
18%
8
3%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - G (363, 467) 0° (0x) 300° 69.0
4 Blockade - Rubble Blockade 6 (286, 392) 120° (2x) on top -
5 Hex Map - N (-93, 779) 240° (4x) 49.0
6 Blockade - Jungle Blockade 5 (177, 797) 180° (3x) on top -
7 Hex Map - J (45, 1322) 0° (0x) 300° 58.0
8 Blockade - Water Blockade 4 (-32, 1247) 120° (2x) on top -
9 Hex Map - C (-411, 1634) 300° (5x) 240° 41.0
10 Blockade - Jungle Blockade 1 (-583, 1372) 60° (1x) on top -
11 Hex Map - L (-958, 1479) 300° (5x) 240° 69.0
12 16 Space Strip - P (-1489, 1363) 120° (2x) 240° 26.0
13 Hex Map - F (-2017, 1248) 240° (4x) 210° 69.0
14 Ending - Water (-2202, 926) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 4 5
2 A → G Starting - A 60° Hex Map - G 240° 3 4
3 G → N Hex Map - G 300° Hex Map - N 120° 6 7
4 N → J Hex Map - N Hex Map - J 180° 5 6
5 J → C Hex Map - J 300° Hex Map - C 120° 7 8
6 C → L Hex Map - C 240° Hex Map - L 60° 3 4
7 L → P Hex Map - L 240° 16 Space Strip - P 60° 1 4
8 P → F 16 Space Strip - P 240° Hex Map - F 60° 1 2
9 F → Water Hex Map - F 210° Ending - Water 60° 2 4


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