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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/6/2025 5:07:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b60327d0f2c746f9a2e7c505a803518a

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 569
Difficulty: Very Difficult
Map Difficulty Score: 653.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number T Rubble Blockade 3 X Sand Blockade 2 V Jungle Blockade 1 G Jungle Blockade 5 M Rubble Blockade 6 I Water Blockade 4 D Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 569 308 127
41%
64
21%
25
8%
9
3%
44
14%
7
2%
8
3%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - T (410, -390) 0° (0x) 60°, 180° 75.0
4 Blockade - Sand Blockade 2 (939, -774) 240° (4x) on top -
5 Hex Map - X (1049, -391) 180° (3x) 69.0
6 Blockade - Jungle Blockade 1 (1501, -373) 180° (3x) on top -
7 Hex Map - V (1369, 152) 60° (1x) 300° 73.0
8 Blockade - Jungle Blockade 5 (1338, 155) 120° (2x) on top -
9 Hex Map - G (959, 542) 120° (2x) 69.0
10 Blockade - Rubble Blockade 6 (774, 560) 180° (3x) on top -
11 Hex Map - M (642, 1085) 120° (2x) 60° 91.0
12 Blockade - Water Blockade 4 (987, 1013) 240° (4x) on top -
13 Hex Map - I (1097, 1396) 60° (1x) 79.0
14 Hex Map - D (1235, 1939) 180° (3x) 330° 68.0
15 Ending - Water (1050, 2261) 330° (6x) - -
16 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 5 6
2 T → X Hex Map - T 60° Hex Map - X 240° 1 3
3 X → V Hex Map - X Hex Map - V 180° 1 4
4 V → G Hex Map - V 300° Hex Map - G 120° 3 5
5 G → M Hex Map - G Hex Map - M 180° 1 2
6 T → Sand Hex Map - T 180° Tavern - Sand 6 7
7 M → I Hex Map - M 60° Hex Map - I 240° 5 7
8 I → R Hex Map - I 60° 16 Space Strip - R 240° 3 4
9 I → D Hex Map - I Hex Map - D 180° 3 7
10 D → Water Hex Map - D 330° Ending - Water 180° 3 7


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