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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/13/2026 9:07:07 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b6113d5a97eb481cb625fdddb5065ee8

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 551
Difficulty: Very Difficult
Map Difficulty Score: 257.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number D Water Blockade 4 M Sand Blockade 2 R I E Jungle Blockade 1 P L G Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 551 298 147
49%
47
16%
29
10%
7
2%
42
14%
9
3%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - D (410, -390) 120° (2x) 180° 68.0
4 Blockade - Sand Blockade 2 (495, -908) 0° (0x) on top -
5 Hex Map - M (363, -933) 0° (0x) 180° 91.0
6 16 Space Strip - R (362, -1323) 180° (3x) 180° 33.0
7 Hex Map - I (634, -1713) 300° (5x) 180° 79.0
8 Blockade - Jungle Blockade 1 (719, -2231) 0° (0x) on top -
9 Hex Map - E (587, -2256) 300° (5x) 120° 70.0
10 16 Space Strip - P (925, -2450) 300° (5x) 60° 26.0
11 Hex Map - L (1407, -2259) 180° (3x) 60° 69.0
12 Blockade - Rubble Blockade 3 (1660, -2175) 240° (4x) on top -
13 Hex Map - G (1770, -1792) 0° (0x) 30° 69.0
14 Ending - Water (1955, -1470) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 120° Hex Map - D 300° 7 9
2 D → M Hex Map - D 180° Hex Map - M 0° 5 10
3 M → R Hex Map - M 180° 16 Space Strip - R 0° 6 8
4 R → I 16 Space Strip - R 180° Hex Map - I 0° 4 6
5 I → E Hex Map - I 180° Hex Map - E 0° 7 11
6 E → P Hex Map - E 120° 16 Space Strip - P 300° 6 11
7 P → L 16 Space Strip - P 60° Hex Map - L 240° 3 6
8 L → G Hex Map - L 60° Hex Map - G 240° 6 10
9 G → Water Hex Map - G 30° Ending - Water 240° 3 6


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