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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/21/2026 3:15:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b67794cabda44fa3b8da7da9ac947459

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 602
Difficulty: Very Difficult
Map Difficulty Score: 813.6

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player Number V Rubble Blockade 6 X Jungle Blockade 5 T Jungle Blockade 1 F Water Blockade 4 G Rubble Blockade 3 O M D Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 602 324 124
38%
67
21%
27
8%
9
3%
46
14%
8
2%
19
6%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - V (456, -312) 300° (5x) 60°, 180° 73.0
4 Blockade - Jungle Blockade 5 (939, -618) 240° (4x) on top -
5 Hex Map - X (1049, -235) 180° (3x) 69.0
6 Blockade - Jungle Blockade 1 (1410, -217) 180° (3x) on top -
7 Hex Map - T (1278, 308) 300° (5x) 75.0
8 Blockade - Water Blockade 4 (1093, 326) 180° (3x) on top -
9 Hex Map - F (961, 851) 240° (4x) 69.0
10 Blockade - Rubble Blockade 3 (776, 869) 180° (3x) on top -
11 Hex Map - G (644, 1394) 60° (1x) 60° 69.0
12 16 Space Strip - O (1120, 1590) 300° (5x) 60° 38.0
13 Hex Map - M (1418, 2093) 240° (4x) 60° 91.0
14 Blockade - Sand Blockade 2 (1947, 1709) 240° (4x) on top -
15 Hex Map - D (2057, 2092) 0° (0x) 90° 68.0
16 Ending - Water (2427, 2092) 90° (2x) - -
17 Tavern - Sand (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 8
2 V → X Hex Map - V 60° Hex Map - X 240° 3 4
3 X → T Hex Map - X Hex Map - T 180° 3 7
4 T → F Hex Map - T Hex Map - F 180° 1 2
5 F → G Hex Map - F Hex Map - G 180° 1 2
6 V → Sand Hex Map - V 180° Tavern - Sand 5 7
7 G → O Hex Map - G 60° 16 Space Strip - O 240° 3 5
8 O → M 16 Space Strip - O 60° Hex Map - M 240° 1 2
9 M → D Hex Map - M 60° Hex Map - D 240° 1 3
10 D → Water Hex Map - D 90° Ending - Water 300° 3 7


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