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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/20/2025 6:34:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b68cf8f2c2e54cba98f1d0262adea561

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 462
Difficulty: Very Difficult
Map Difficulty Score: 764.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number X Jungle Blockade 5 V Rubble Blockade 6 P D S Sand Blockade 2 J Rubble Blockade 3 G Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 462 286 105
37%
76
27%
10
3%
7
2%
45
16%
6
2%
18
6%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - X (594, -78) 0° (0x) 120°, 0° 69.0
4 Blockade - Rubble Blockade 6 (1027, -337) 300° (5x) on top -
5 Hex Map - V (1142, -234) 180° (3x) 120° 73.0
6 16 Space Strip - P (1484, -665) 60° (1x) 60° 26.0
7 Hex Map - D (2017, -786) 300° (5x) 120° 68.0
8 Blockade - Sand Blockade 2 (2220, -1435) 300° (5x) on top -
9 Hex Map - S (2335, -1332) 60° (1x) 120° 55.0
10 Blockade - Rubble Blockade 3 (2860, -1435) 300° (5x) on top -
11 Hex Map - J (2975, -1332) 240° (4x) 180° 58.0
12 Blockade - Jungle Blockade 1 (3424, -1850) 0° (0x) on top -
13 Hex Map - G (3292, -1875) 120° (2x) 150° 69.0
14 Ending - Water (3477, -2197) 150° (3x) - -
15 Tavern - Rubble (594, 272) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 3 6
2 X → V Hex Map - X 120° Hex Map - V 300° 5 8
3 V → P Hex Map - V 120° 16 Space Strip - P 300° 3 5
4 P → D 16 Space Strip - P 60° Hex Map - D 240° 1 5
5 D → S Hex Map - D 120° Hex Map - S 300° 1 2
6 X → Rubble Hex Map - X Tavern - Rubble 180° 6 10
7 S → J Hex Map - S 120° Hex Map - J 300° 1 2
8 J → G Hex Map - J 180° Hex Map - G 1 2
9 G → Water Hex Map - G 150° Ending - Water 3 6


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