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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 8:28:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b6b2ec6e1cf94b618b5e34497bb3389b

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 700
Difficulty: Very Difficult
Map Difficulty Score: 726.8

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number R X H Rubble Blockade 3 T Jungle Blockade 5 V Rubble Blockade 6 F Sand Blockade 2 O L I Water Blockade 4 M Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
17 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
18 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 700 377 150
40%
76
20%
30
8%
10
3%
57
15%
12
3%
18
5%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - R (342, 193) 60° (1x) 120° 33.0
3 Hex Map - X (875, 72) 240° (4x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 3 (1220, 0) 240° (4x) on top -
5 Hex Map - H (1330, 383) 0° (0x) 59.0
6 Blockade - Jungle Blockade 5 (1327, 401) 180° (3x) on top -
7 Hex Map - T (1195, 926) 120° (2x) 300° 75.0
8 Blockade - Rubble Blockade 6 (1164, 929) 120° (2x) on top -
9 Hex Map - V (785, 1316) 180° (3x) 73.0
10 Blockade - Sand Blockade 2 (1146, 1334) 180° (3x) on top -
11 Hex Map - F (1014, 1859) 300° (5x) 69.0
12 16 Space Strip - O (742, 2249) 180° (3x) 38.0
13 Hex Map - L (1014, 2637) 0° (0x) 300° 69.0
14 Blockade - Water Blockade 4 (845, 2406) 120° (2x) on top -
15 Hex Map - I (466, 2793) 60° (1x) 240° 79.0
16 Blockade - Jungle Blockade 1 (386, 2375) 60° (1x) on top -
17 Hex Map - M (11, 2482) 60° (1x) 270° 91.0
18 Ending - Water (-359, 2482) 270° (5x) - -
19 Tavern - Sand (875, -278) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 6 8
2 R → X 16 Space Strip - R 120° Hex Map - X 300° 1 2
3 X → H Hex Map - X 60° Hex Map - H 240° 7 16
4 H → T Hex Map - H Hex Map - T 180° 3 7
5 T → V Hex Map - T 300° Hex Map - V 120° 5 7
6 X → Sand Hex Map - X 180° Tavern - Sand 6 9
7 V → F Hex Map - V Hex Map - F 180° 3 6
8 F → O Hex Map - F 16 Space Strip - O 180° 3 5
9 O → L 16 Space Strip - O Hex Map - L 180° 3 6
10 L → I Hex Map - L 300° Hex Map - I 120° 5 8
11 I → M Hex Map - I 240° Hex Map - M 60° 7 10
12 M → Water Hex Map - M 270° Ending - Water 120° 3 6


Generated with v6.10.6