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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/1/2026 12:32:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b774d0e897e34cc4bb636402a666bb77

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 351
Difficulty: Easy
Map Difficulty Score: 117.4

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number W Sand Blockade 2 T Rubble Blockade 6 I Jungle Blockade 1 U Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 351 195 70
36%
36
18%
16
8%
6
3%
34
17%
3
2%
6
3%
19
10%
5
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - W (502, -234) 120° (2x) 60°, 180° 73.0
4 Blockade - Rubble Blockade 6 (847, -306) 240° (4x) on top -
5 Hex Map - T (957, 77) 60° (1x) 120° 75.0
6 Blockade - Jungle Blockade 1 (1298, -338) 300° (5x) on top -
7 Hex Map - I (1413, -235) 300° (5x) 60° 79.0
8 Blockade - Water Blockade 4 (1804, -385) 240° (4x) on top -
9 Hex Map - U (1914, -2) 60° (1x) 90° 77.0
10 Ending - Water (2284, -2) 90° (2x) - -
11 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 5 6
2 W → T Hex Map - W 60° Hex Map - T 240° 6 8
3 T → I Hex Map - T 120° Hex Map - I 300° 5 8
4 I → U Hex Map - I 60° Hex Map - U 240° 6 9
5 W → Rubble Hex Map - W 180° Tavern - Rubble 6 9
6 U → Water Hex Map - U 90° Ending - Water 300° 3 7


Generated with v11.2.9