Show QR Code with a link to this game setup

Setup for 2 Player a Game of Quest for El Dorado

Generated on 8/7/2025 2:41:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b79db3f7bf334a94b5438833da5307c3

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 369
Difficulty: Very Difficult
Map Difficulty Score: 246.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number O U S Rubble Blockade 6 J Water Blockade 4 X Rubble Blockade 3 Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 369 226 80
35%
42
19%
9
4%
5
2%
45
20%
4
2%
21
9%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (544, -78) 0° (0x) 60° 38.0
3 Hex Map - U (1137, -80) 300° (5x) 0°, 120° 77.0
4 Blockade - Rubble Blockade 6 (1407, -62) 180° (3x) on top -
5 Hex Map - S (1275, 463) 120° (2x) 55.0
6 Blockade - Water Blockade 4 (1545, 481) 180° (3x) on top -
7 Hex Map - J (1413, 1006) 120° (2x) 60° 58.0
8 Blockade - Rubble Blockade 3 (1712, 1012) 240° (4x) on top -
9 Hex Map - X (1822, 1395) 240° (4x) 120° 69.0
10 16 Space Strip - Q (2366, 1317) 180° (3x) 90° 26.0
11 Ending - Jungle (2693, 1317) 90° (2x) - -
12 Tavern - Rubble (1437, -258) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 3 5
2 O → U 16 Space Strip - O 60° Hex Map - U 240° 1 2
3 U → S Hex Map - U Hex Map - S 180° 3 7
4 S → J Hex Map - S Hex Map - J 180° 5 8
5 J → X Hex Map - J 60° Hex Map - X 240° 5 9
6 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 9
7 X → Q Hex Map - X 120° 16 Space Strip - Q 300° 3 9
8 Q → Jungle 16 Space Strip - Q 90° Ending - Jungle 300° 3 7


Generated with v6.10.6