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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 8:33:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b7cd891fb0844e9c821230b48811a9ec

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 353
Difficulty: Difficult
Map Difficulty Score: 223.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number E Rubble Blockade 3 K Rubble Blockade 6 Q J N Water Blockade 4 C Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 353 245 114
47%
42
17%
6
2%
4
2%
43
18%
5
2%
31
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - E (363, 467) 120° (2x) 60° 70.0
4 Blockade - Rubble Blockade 6 (800, 239) 240° (4x) on top -
5 Hex Map - K (910, 622) 180° (3x) 60° 62.0
6 16 Space Strip - Q (1362, 861) 0° (0x) 60° 26.0
7 Hex Map - J (1955, 859) 120° (2x) 60° 58.0
8 Blockade - Water Blockade 4 (2300, 787) 240° (4x) on top -
9 Hex Map - N (2410, 1170) 0° (0x) 60° 49.0
10 Blockade - Sand Blockade 2 (2847, 942) 240° (4x) on top -
11 Hex Map - C (2957, 1325) 0° (0x) 90° 41.0
12 Ending - Jungle (3327, 1325) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 3 4
2 E → K Hex Map - E 60° Hex Map - K 240° 5 9
3 K → Q Hex Map - K 60° 16 Space Strip - Q 240° 4 8
4 Q → J 16 Space Strip - Q 60° Hex Map - J 240° 1 4
5 J → N Hex Map - J 60° Hex Map - N 240° 7 8
6 N → C Hex Map - N 60° Hex Map - C 240° 5 6
7 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


Generated with v11.2.9