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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/22/2026 2:47:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b7e988cda59e4fb293c2dab3964cc0a4

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades
Map Traverse Score: 469
Difficulty: Very Difficult
Map Difficulty Score: 236.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number E Sand Blockade 2 K Jungle Blockade 1 J Jungle Blockade 5 D Rubble Blockade 3 M Water Blockade 4 G Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - E 0° (0x) 71 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - M 120° (2x) 92 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 469 268 137
51%
37
14%
19
7%
6
2%
38
14%
7
3%
24
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - E (548, -156) 0° (0x) 180° 71.0
4 Blockade - Jungle Blockade 1 (815, -674) 0° (0x) on top -
5 Hex Map - K (683, -699) 300° (5x) 180° 62.0
6 Blockade - Jungle Blockade 5 (677, -1217) 0° (0x) on top -
7 Hex Map - J (545, -1242) 300° (5x) 120° 59.0
8 Blockade - Rubble Blockade 3 (978, -1501) 300° (5x) on top -
9 Hex Map - D (1093, -1398) 300° (5x) 120° 69.0
10 Blockade - Water Blockade 4 (1388, -1891) 300° (5x) on top -
11 Hex Map - M (1503, -1788) 120° (2x) 60° 92.0
12 Blockade - Rubble Blockade 6 (1940, -2016) 240° (4x) on top -
13 Hex Map - G (2050, -1633) 240° (4x) 90° 70.0
14 Ending - Water (2420, -1633) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 5 6
2 E → K Hex Map - E 180° Hex Map - K 5 8
3 K → J Hex Map - K 180° Hex Map - J 5 10
4 J → D Hex Map - J 120° Hex Map - D 300° 4 7
5 D → M Hex Map - D 120° Hex Map - M 300° 5 6
6 M → G Hex Map - M 60° Hex Map - G 240° 5 6
7 G → R Hex Map - G 60° 16 Space Strip - R 240° 3 4
8 G → Water Hex Map - G 90° Ending - Water 300° 3 6


Generated with v11.2.9