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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/12/2025 11:50:55 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b8307bc387d84e74b053b36af90d4261

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 462
Difficulty: Moderate
Map Difficulty Score: 161.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number V Rubble Blockade 6 N Water Blockade 4 W Rubble Blockade 3 F Jungle Blockade 5 R C T Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 462 286 93
33%
72
25%
16
6%
7
2%
49
17%
6
2%
20
7%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - V (456, -312) 120° (2x) 60°, 180° 73.0
4 Blockade - Water Blockade 4 (847, -462) 240° (4x) on top -
5 Hex Map - N (957, -79) 240° (4x) 120° 49.0
6 Blockade - Rubble Blockade 3 (1344, -416) 300° (5x) on top -
7 Hex Map - W (1459, -313) 120° (2x) 180° 73.0
8 Blockade - Jungle Blockade 5 (1544, -831) 0° (0x) on top -
9 Hex Map - F (1412, -856) 180° (3x) 120° 69.0
10 16 Space Strip - R (1796, -972) 300° (5x) 180° 33.0
11 Hex Map - C (1677, -1483) 180° (3x) 180° 41.0
12 Blockade - Jungle Blockade 1 (1853, -2001) 0° (0x) on top -
13 Hex Map - T (1721, -2026) 0° (0x) 210° 75.0
14 Ending - Water (1536, -2348) 210° (4x) - -
15 Tavern - Sand (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 7 11
2 V → N Hex Map - V 60° Hex Map - N 240° 6 8
3 N → W Hex Map - N 120° Hex Map - W 300° 5 6
4 W → F Hex Map - W 180° Hex Map - F 7 12
5 F → R Hex Map - F 120° 16 Space Strip - R 300° 5 8
6 R → C 16 Space Strip - R 180° Hex Map - C 4 5
7 C → T Hex Map - C 180° Hex Map - T 7 8
8 V → Sand Hex Map - V 180° Tavern - Sand 6 11
9 T → Water Hex Map - T 210° Ending - Water 60° 3 6


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