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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/27/2026 2:50:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b832ad573e17442fb396a298ad888dbc

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 487
Difficulty: Very Difficult
Map Difficulty Score: 716.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player Number U Jungle Blockade 1 X Sand Blockade 2 S Jungle Blockade 5 O J D Water Blockade 4 Q N Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 487 301 116
39%
65
22%
12
4%
6
2%
59
20%
4
1%
19
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (529, -384) 240° (4x) on top -
3 Hex Map - U (639, -1) 240° (4x) 0°, 120° 77.0
4 Blockade - Sand Blockade 2 (909, 17) 180° (3x) on top -
5 Hex Map - X (777, 542) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 5 (838, 701) 120° (2x) on top -
7 Hex Map - S (459, 1088) 180° (3x) 240° 55.0
8 16 Space Strip - O (70, 969) 240° (4x) 240° 38.0
9 Hex Map - J (-312, 848) 120° (2x) 240° 58.0
10 Blockade - Water Blockade 4 (-438, 508) 60° (1x) on top -
11 Hex Map - D (-813, 615) 120° (2x) 180° 68.0
12 16 Space Strip - Q (-699, 106) 240° (4x) 180° 26.0
13 Hex Map - N (-669, -405) 60° (1x) 210° 49.0
14 Ending - Water (-854, -727) 210° (4x) - -
15 Tavern - Rubble (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 1 2
2 U → X Hex Map - U Hex Map - X 180° 5 9
3 X → S Hex Map - X 300° Hex Map - S 120° 1 5
4 S → O Hex Map - S 240° 16 Space Strip - O 60° 7 11
5 O → J 16 Space Strip - O 240° Hex Map - J 60° 7 10
6 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 7
7 J → H Hex Map - J 180° Hex Map - H 7 12
8 J → D Hex Map - J 240° Hex Map - D 60° 7 11
9 D → Q Hex Map - D 180° 16 Space Strip - Q 2 8
10 Q → N 16 Space Strip - Q 180° Hex Map - N 4 6
11 N → E Hex Map - N 120° Hex Map - E 300° 1 2
12 N → Water Hex Map - N 210° Ending - Water 60° 3 6


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