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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/21/2026 2:06:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b853151a98a84f79bc2a99e1ade00616

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 314
Difficulty: Difficult
Map Difficulty Score: 186.2

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number S Rubble Blockade 6 X Jungle Blockade 1 Q N V Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 314 210 89
42%
53
25%
3
1%
4
2%
34
16%
4
2%
4
2%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - S (501, 233) 60° (1x) 0°, 120° 55.0
4 Blockade - Jungle Blockade 1 (589, 251) 180° (3x) on top -
5 Hex Map - X (457, 776) 120° (2x) 300° 69.0
6 16 Space Strip - Q (160, 1281) 240° (4x) 26.0
7 Hex Map - N (325, 1784) 180° (3x) 300° 49.0
8 Blockade - Jungle Blockade 5 (110, 1475) 120° (2x) on top -
9 Hex Map - V (-269, 1862) 120° (2x) 270° 73.0
10 Ending - Jungle (-639, 1862) 270° (5x) - -
11 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 7 9
2 S → X Hex Map - S Hex Map - X 180° 7 11
3 X → Q Hex Map - X 300° 16 Space Strip - Q 120° 3 8
4 Q → N 16 Space Strip - Q Hex Map - N 180° 1 3
5 N → V Hex Map - N 300° Hex Map - V 120° 4 6
6 S → Sand Hex Map - S 120° Tavern - Sand 300° 6 9
7 V → Jungle Hex Map - V 270° Ending - Jungle 120° 3 7


Generated with v11.1.4