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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/28/2026 2:55:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b8b57a35f2bb4af288b135404b7ce7e1

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 334.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number Q X K Rubble Blockade 6 V Rubble Blockade 3 S Jungle Blockade 5 E Jungle Blockade 1 H Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 458 286 131
46%
60
21%
7
2%
6
2%
43
15%
7
2%
13
5%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - Q (388, 115) 240° (4x) 26.0
3 Hex Map - X (189, 618) 120° (2x) 300°, 60° 69.0
4 Blockade - Rubble Blockade 6 (204, 699) 120° (2x) on top -
5 Hex Map - K (-175, 1086) 0° (0x) 300° 62.0
6 Blockade - Rubble Blockade 3 (-390, 777) 120° (2x) on top -
7 Hex Map - V (-769, 1164) 120° (2x) 300° 73.0
8 Blockade - Jungle Blockade 5 (-984, 855) 120° (2x) on top -
9 Hex Map - S (-1363, 1242) 240° (4x) 300° 55.0
10 Blockade - Jungle Blockade 1 (-1624, 855) 120° (2x) on top -
11 Hex Map - E (-2003, 1242) 300° (5x) 240° 70.0
12 Blockade - Water Blockade 4 (-2221, 1058) 60° (1x) on top -
13 Hex Map - H (-2596, 1165) 120° (2x) 210° 59.0
14 Ending - Jungle (-2781, 843) 210° (4x) - -
15 Tavern - Sand (489, 796) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 7 10
2 Q → X 16 Space Strip - Q Hex Map - X 180° 3 8
3 X → K Hex Map - X 300° Hex Map - K 120° 3 7
4 K → V Hex Map - K 300° Hex Map - V 120° 3 6
5 V → S Hex Map - V 300° Hex Map - S 120° 3 5
6 S → E Hex Map - S 300° Hex Map - E 120° 1 2
7 E → H Hex Map - E 240° Hex Map - H 60° 3 4
8 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 9
9 H → Jungle Hex Map - H 210° Ending - Jungle 60° 3 8


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