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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 2:26:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=b9854cc677b74dceb5c035ca559c9edf

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 502
Difficulty: Difficult
Map Difficulty Score: 186.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number C Jungle Blockade 1 U Rubble Blockade 6 T Water Blockade 4 X Sand Blockade 2 L Rubble Blockade 3 N Jungle Blockade 5 G Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 77 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - X 240° (4x) 70 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 502 308 126
41%
54
18%
12
4%
8
3%
63
20%
7
2%
13
4%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - C (409, 389) 300° (5x) 0°, 120° 42.0
4 Blockade - Rubble Blockade 6 (406, 407) 180° (3x) on top -
5 Hex Map - U (274, 932) 120° (2x) 240° 78.0
6 Blockade - Water Blockade 4 (102, 670) 60° (1x) on top -
7 Hex Map - T (-273, 777) 240° (4x) 240° 77.0
8 Blockade - Sand Blockade 2 (-307, 281) 60° (1x) on top -
9 Hex Map - X (-682, 388) 240° (4x) 300° 70.0
10 Blockade - Rubble Blockade 3 (-713, 391) 120° (2x) on top -
11 Hex Map - L (-1092, 778) 180° (3x) 300° 70.0
12 Blockade - Jungle Blockade 5 (-1261, 547) 120° (2x) on top -
13 Hex Map - N (-1640, 934) 300° (5x) 300° 49.0
14 Hex Map - G (-2050, 1324) 0° (0x) 330° 70.0
15 Ending - Water (-2235, 1646) 330° (6x) - -
16 Tavern - Sand (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 5 6
2 C → U Hex Map - C Hex Map - U 180° 5 8
3 U → T Hex Map - U 240° Hex Map - T 60° 5 7
4 T → X Hex Map - T 240° Hex Map - X 60° 5 9
5 X → L Hex Map - X 300° Hex Map - L 120° 5 9
6 L → N Hex Map - L 300° Hex Map - N 120° 5 7
7 N → G Hex Map - N 300° Hex Map - G 120° 5 6
8 C → Sand Hex Map - C 120° Tavern - Sand 300° 6 7
9 G → Water Hex Map - G 330° Ending - Water 180° 3 6


Generated with v11.2.9