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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/29/2026 2:12:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ba08f390d08a4a61b34bc5c5102ed9df

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 689
Difficulty: Very Difficult
Map Difficulty Score: 719.4

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number Q N V Jungle Blockade 1 T Jungle Blockade 5 X Rubble Blockade 3 D Water Blockade 4 F Sand Blockade 2 I Rubble Blockade 6 K G Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
17 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
18 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 689 398 178
45%
80
20%
21
5%
9
2%
57
14%
10
3%
19
5%
21
5%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (498, -156) 0° (0x) 180° 26.0
3 Hex Map - N (315, -546) 300° (5x) 240°, 120° 49.0
4 Blockade - Jungle Blockade 1 (143, -808) 60° (1x) on top -
5 Hex Map - V (-232, -701) 240° (4x) 240° 73.0
6 Blockade - Jungle Blockade 5 (-404, -963) 60° (1x) on top -
7 Hex Map - T (-779, -856) 300° (5x) 180° 75.0
8 Blockade - Rubble Blockade 3 (-330, -1374) 0° (0x) on top -
9 Hex Map - X (-462, -1399) 180° (3x) 240° 69.0
10 Blockade - Water Blockade 4 (-588, -1739) 60° (1x) on top -
11 Hex Map - D (-963, -1632) 120° (2x) 240° 68.0
12 Blockade - Sand Blockade 2 (-997, -2128) 60° (1x) on top -
13 Hex Map - F (-1372, -2021) 120° (2x) 180° 69.0
14 Blockade - Rubble Blockade 6 (-923, -2539) 0° (0x) on top -
15 Hex Map - I (-1055, -2564) 300° (5x) 180° 79.0
16 Hex Map - K (-920, -3107) 60° (1x) 240° 62.0
17 Hex Map - G (-1513, -3184) 120° (2x) 210° 69.0
18 Ending - Water (-1698, -3506) 210° (4x) - -
19 Tavern - Rubble (615, -724) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 4 6
2 Q → N 16 Space Strip - Q 180° Hex Map - N 5 8
3 N → V Hex Map - N 240° Hex Map - V 60° 5 9
4 V → T Hex Map - V 240° Hex Map - T 60° 2 5
5 T → X Hex Map - T 180° Hex Map - X 1 2
6 N → Rubble Hex Map - N 120° Tavern - Rubble 300° 6 7
7 X → D Hex Map - X 240° Hex Map - D 60° 7 12
8 D → F Hex Map - D 240° Hex Map - F 60° 5 8
9 F → I Hex Map - F 180° Hex Map - I 1 2
10 I → K Hex Map - I 180° Hex Map - K 5 10
11 K → G Hex Map - K 240° Hex Map - G 60° 3 5
12 G → Water Hex Map - G 210° Ending - Water 60° 3 6


Generated with v11.1.4