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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 6:50:06 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=ba18a1fd95c44db8952263797a337336

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 512
Difficulty: Very Difficult
Map Difficulty Score: 460.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number K Water Blockade 4 T Rubble Blockade 6 R D V Rubble Blockade 3 W Jungle Blockade 5 I Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 512 286 128
45%
58
20%
21
7%
7
2%
38
13%
7
2%
4
1%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - K (364, -468) 240° (4x) 60°, 180° 62.0
4 Blockade - Rubble Blockade 6 (571, -306) 240° (4x) on top -
5 Hex Map - T (681, 77) 60° (1x) 75.0
6 16 Space Strip - R (409, 467) 180° (3x) 33.0
7 Hex Map - D (135, 855) 240° (4x) 60° 68.0
8 Blockade - Rubble Blockade 3 (388, 939) 240° (4x) on top -
9 Hex Map - V (498, 1322) 240° (4x) 73.0
10 Blockade - Jungle Blockade 5 (313, 1340) 180° (3x) on top -
11 Hex Map - W (181, 1865) 120° (2x) 73.0
12 Blockade - Sand Blockade 2 (-4, 1883) 180° (3x) on top -
13 Hex Map - I (-136, 2408) 0° (0x) 30° 79.0
14 Ending - Jungle (49, 2730) 30° (1x) - -
15 Tavern - Sand (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 3 6
2 K → T Hex Map - K 60° Hex Map - T 240° 1 2
3 T → R Hex Map - T 16 Space Strip - R 180° 3 4
4 R → D 16 Space Strip - R Hex Map - D 180° 3 5
5 D → V Hex Map - D 60° Hex Map - V 240° 3 6
6 V → W Hex Map - V Hex Map - W 180° 1 2
7 W → I Hex Map - W Hex Map - I 180° 1 2
8 K → Sand Hex Map - K 180° Tavern - Sand 6 8
9 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 6


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