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Setup for 2 Player a Game of Quest for El Dorado

Generated on 10/29/2025 3:08:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bab1ee8c5ba047edbb6dfeb044989df4

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 454
Difficulty: Very Difficult
Map Difficulty Score: 488.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number J Jungle Blockade 5 L Rubble Blockade 6 H Jungle Blockade 1 F Sand Blockade 2 O N D Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 454 283 128
45%
57
20%
12
4%
6
2%
51
18%
7
2%
22
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - J (455, 311) 120° (2x) 60° 58.0
4 Blockade - Rubble Blockade 6 (984, -73) 240° (4x) on top -
5 Hex Map - L (1094, 310) 60° (1x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1301, 472) 240° (4x) on top -
7 Hex Map - H (1411, 855) 120° (2x) 59.0
8 Blockade - Sand Blockade 2 (1226, 873) 180° (3x) on top -
9 Hex Map - F (1094, 1398) 240° (4x) 60° 69.0
10 16 Space Strip - O (1386, 1906) 300° (5x) 60° 38.0
11 Hex Map - N (1822, 2175) 240° (4x) 120° 49.0
12 Blockade - Water Blockade 4 (2163, 1760) 300° (5x) on top -
13 Hex Map - D (2278, 1863) 120° (2x) 90° 68.0
14 Ending - Jungle (2648, 1863) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 7 9
2 J → L Hex Map - J 60° Hex Map - L 240° 1 3
3 L → H Hex Map - L 60° Hex Map - H 240° 1 2
4 H → F Hex Map - H Hex Map - F 180° 1 2
5 F → O Hex Map - F 60° 16 Space Strip - O 240° 1 3
6 O → N 16 Space Strip - O 60° Hex Map - N 240° 4 5
7 N → D Hex Map - N 120° Hex Map - D 300° 7 9
8 D → R Hex Map - D 180° 16 Space Strip - R 3 5
9 D → Jungle Hex Map - D 90° Ending - Jungle 300° 3 7


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