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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/28/2026 11:44:10 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bac8e4e9949c4d50ba19f878b9774c74

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 700.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number S Water Blockade 4 X Jungle Blockade 1 M Sand Blockade 2 K Jungle Blockade 5 U Rubble Blockade 3 O J Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 300° (5x) 56 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 300° (5x) 78 37 9 9 4 1 9 0 0 2 3 0 0
12 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 504 286 126
44%
44
15%
17
6%
6
2%
49
17%
7
2%
17
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - S (364, -468) 300° (5x) 180°, 60° 56.0
4 Blockade - Jungle Blockade 1 (358, -986) 0° (0x) on top -
5 Hex Map - X (226, -1011) 300° (5x) 120° 70.0
6 Blockade - Sand Blockade 2 (521, -1504) 300° (5x) on top -
7 Hex Map - M (636, -1401) 300° (5x) 60° 92.0
8 Blockade - Jungle Blockade 5 (1165, -1785) 240° (4x) on top -
9 Hex Map - K (1275, -1402) 120° (2x) 62.0
10 Blockade - Rubble Blockade 3 (1090, -1384) 180° (3x) on top -
11 Hex Map - U (958, -859) 300° (5x) 60° 78.0
12 16 Space Strip - O (1296, -429) 120° (2x) 60° 38.0
13 Hex Map - J (1594, 74) 0° (0x) 30° 59.0
14 Ending - Jungle (1779, 396) 30° (1x) - -
15 Tavern - Sand (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 3 4
2 S → X Hex Map - S 180° Hex Map - X 5 9
3 X → M Hex Map - X 120° Hex Map - M 300° 5 11
4 M → K Hex Map - M 60° Hex Map - K 240° 1 2
5 K → U Hex Map - K Hex Map - U 180° 1 2
6 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
7 U → O Hex Map - U 60° 16 Space Strip - O 240° 1 3
8 O → J 16 Space Strip - O 60° Hex Map - J 240° 1 2
9 J → Jungle Hex Map - J 30° Ending - Jungle 240° 3 7


Generated with v11.2.9