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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 8:44:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bacc61981ddc40099ddb2afb0b16c8bc

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 394
Difficulty: Very Difficult
Map Difficulty Score: 499.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Rubble Blockade 6 X Sand Blockade 2 C Rubble Blockade 3 N Jungle Blockade 1 V Water Blockade 4 O Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 394 265 94
35%
71
27%
6
2%
5
2%
45
17%
4
2%
21
8%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (249, -571) 300° (5x) on top -
3 Hex Map - S (364, -468) 120° (2x) 180°, 60° 55.0
4 Blockade - Sand Blockade 2 (813, -986) 0° (0x) on top -
5 Hex Map - X (681, -1011) 60° (1x) 240° 69.0
6 Blockade - Rubble Blockade 3 (417, -1117) 60° (1x) on top -
7 Hex Map - C (42, -1010) 60° (1x) 180° 41.0
8 Blockade - Jungle Blockade 1 (491, -1528) 0° (0x) on top -
9 Hex Map - N (359, -1553) 60° (1x) 180° 49.0
10 Blockade - Water Blockade 4 (262, -2071) 0° (0x) on top -
11 Hex Map - V (130, -2096) 180° (3x) 180° 73.0
12 16 Space Strip - O (284, -2602) 300° (5x) 180° 38.0
13 16 Space Strip - Q (197, -3076) 300° (5x) 210° 26.0
14 Ending - Water (37, -3362) 210° (4x) - -
15 Tavern - Rubble (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 3 4
2 S → X Hex Map - S 180° Hex Map - X 0° 1 2
3 X → C Hex Map - X 240° Hex Map - C 60° 1 4
4 C → N Hex Map - C 180° Hex Map - N 0° 1 2
5 N → V Hex Map - N 180° Hex Map - V 0° 3 6
6 V → O Hex Map - V 180° 16 Space Strip - O 0° 1 3
7 O → Q 16 Space Strip - O 180° 16 Space Strip - Q 0° 3 7
8 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
9 Q → Water 16 Space Strip - Q 210° Ending - Water 60° 3 7


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