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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/15/2026 2:49:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=baed84882ec548f7bc8d778f50ed9087

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 446
Difficulty: Moderate
Map Difficulty Score: 131.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number F Rubble Blockade 3 G Water Blockade 4 N Rubble Blockade 6 D Jungle Blockade 5 Q I O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 446 261 120
46%
46
18%
18
7%
5
2%
47
18%
5
2%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - F (456, -312) 120° (2x) 120° 69.0
4 Blockade - Water Blockade 4 (797, -727) 300° (5x) on top -
5 Hex Map - G (912, -624) 120° (2x) 180° 69.0
6 Blockade - Rubble Blockade 6 (997, -1142) 0° (0x) on top -
7 Hex Map - N (865, -1167) 0° (0x) 120° 49.0
8 Blockade - Jungle Blockade 5 (1206, -1582) 300° (5x) on top -
9 Hex Map - D (1321, -1479) 120° (2x) 60° 68.0
10 16 Space Strip - Q (1617, -1208) 240° (4x) 60° 26.0
11 Hex Map - I (2012, -1095) 240° (4x) 120° 79.0
12 16 Space Strip - O (2396, -1211) 300° (5x) 90° 38.0
13 Ending - Water (2656, -1091) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 7 10
2 F → G Hex Map - F 120° Hex Map - G 300° 3 5
3 G → N Hex Map - G 180° Hex Map - N 7 8
4 N → D Hex Map - N 120° Hex Map - D 300° 7 9
5 D → Q Hex Map - D 60° 16 Space Strip - Q 240° 7 10
6 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 7 10
7 I → O Hex Map - I 120° 16 Space Strip - O 300° 7 13
8 O → Water 16 Space Strip - O 90° Ending - Water 300° 3 6


Generated with v11.2.9