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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/19/2026 8:12:33 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bb36edf8966c4e09b17166f892806408

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 556
Difficulty: Very Difficult
Map Difficulty Score: 486.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number I Rubble Blockade 3 M Sand Blockade 2 Q D L Water Blockade 4 F Jungle Blockade 5 O G Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 556 298 146
49%
44
15%
28
9%
7
2%
42
14%
9
3%
22
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - I (502, -234) 180° (3x) 120° 79.0
4 Blockade - Sand Blockade 2 (797, -727) 300° (5x) on top -
5 Hex Map - M (912, -624) 300° (5x) 120° 91.0
6 16 Space Strip - Q (1250, -818) 300° (5x) 60° 26.0
7 Hex Map - D (1732, -627) 120° (2x) 60° 68.0
8 Blockade - Water Blockade 4 (1985, -543) 240° (4x) on top -
9 Hex Map - L (2095, -160) 240° (4x) 69.0
10 Blockade - Jungle Blockade 5 (2456, -142) 180° (3x) on top -
11 Hex Map - F (2324, 383) 0° (0x) 60° 69.0
12 16 Space Strip - O (2482, 888) 60° (1x) 60° 38.0
13 Hex Map - G (2693, 1313) 240° (4x) 90° 69.0
14 Ending - Water (3063, 1313) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 5 6
2 I → M Hex Map - I 120° Hex Map - M 300° 5 6
3 M → Q Hex Map - M 120° 16 Space Strip - Q 300° 8 11
4 Q → D 16 Space Strip - Q 60° Hex Map - D 240° 3 7
5 D → L Hex Map - D 60° Hex Map - L 240° 3 5
6 L → F Hex Map - L Hex Map - F 180° 1 2
7 F → O Hex Map - F 60° 16 Space Strip - O 240° 1 2
8 O → G 16 Space Strip - O 60° Hex Map - G 240° 3 5
9 G → Water Hex Map - G 90° Ending - Water 300° 3 6


Generated with v11.1.11