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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:05:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bb64b79e3a4a47d7a2640f5736e02475

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 2 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 369
Difficulty: Moderate
Map Difficulty Score: 145.9

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number R X P U S Sand Blockade 2 F Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 369 225 85
38%
48
21%
10
4%
5
2%
37
16%
6
3%
14
6%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - R (342, 193) 60° (1x) 120° 33.0
3 Hex Map - X (829, -6) 240° (4x) 60°, 180° 69.0
4 16 Space Strip - P (1171, 187) 240° (4x) 26.0
5 Hex Map - U (1245, 690) 300° (5x) 300° 77.0
6 Blockade - Sand Blockade 2 (1076, 459) 120° (2x) on top -
7 Hex Map - S (697, 846) 300° (5x) 240° 55.0
8 Blockade - Rubble Blockade 6 (525, 584) 60° (1x) on top -
9 Hex Map - F (150, 691) 300° (5x) 210° 69.0
10 Ending - Jungle (-35, 369) 210° (4x) - -
11 Tavern - Rubble (829, -356) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 6 8
2 R → X 16 Space Strip - R 120° Hex Map - X 300° 3 6
3 X → P Hex Map - X 60° 16 Space Strip - P 240° 8 20
4 P → U 16 Space Strip - P Hex Map - U 180° 3 4
5 U → S Hex Map - U 300° Hex Map - S 120° 5 7
6 S → F Hex Map - S 240° Hex Map - F 60° 5 9
7 X → Rubble Hex Map - X 180° Tavern - Rubble 6 9
8 F → Jungle Hex Map - F 210° Ending - Jungle 60° 3 6


Generated with v11.2.9