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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/14/2026 8:38:34 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bb7a3e0ed8c7465abb98d4504bbb2433

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 459
Difficulty: Very Difficult
Map Difficulty Score: 408.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player Number K Jungle Blockade 1 J Rubble Blockade 6 N Jungle Blockade 5 G Rubble Blockade 3 E Sand Blockade 2 D Water Blockade 4 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 459 284 140
49%
44
15%
14
5%
5
2%
50
18%
6
2%
25
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - K (547, 155) 180° (3x) 60° 62.0
4 Blockade - Rubble Blockade 6 (938, 5) 240° (4x) on top -
5 Hex Map - J (1048, 388) 120° (2x) 58.0
6 Blockade - Jungle Blockade 5 (863, 406) 180° (3x) on top -
7 Hex Map - N (731, 931) 240° (4x) 49.0
8 Blockade - Rubble Blockade 3 (910, 949) 180° (3x) on top -
9 Hex Map - G (778, 1474) 120° (2x) 300° 69.0
10 Blockade - Sand Blockade 2 (701, 1399) 120° (2x) on top -
11 Hex Map - E (322, 1786) 60° (1x) 70.0
12 Blockade - Water Blockade 4 (319, 1804) 180° (3x) on top -
13 Hex Map - D (187, 2329) 300° (5x) 68.0
14 16 Space Strip - O (-19, 2834) 60° (1x) 30° 38.0
15 Ending - Water (8, 3121) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 1 2
2 B → K Starting - B 60° Hex Map - K 240° 5 9
3 K → J Hex Map - K 60° Hex Map - J 240° 7 12
4 J → N Hex Map - J Hex Map - N 180° 1 2
5 N → G Hex Map - N Hex Map - G 180° 7 8
6 G → E Hex Map - G 300° Hex Map - E 120° 7 8
7 E → D Hex Map - E Hex Map - D 180° 5 6
8 D → O Hex Map - D 16 Space Strip - O 180° 2 5
9 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 8


Generated with v11.1.1