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Setup for 2 Player a Game of Quest for El Dorado

Generated on 10/1/2025 11:38:01 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bba344d2ed124ec3ac596bbfb4c99793

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 563
Difficulty: Very Difficult
Map Difficulty Score: 255.4

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number U Jungle Blockade 1 T Rubble Blockade 6 W Rubble Blockade 3 D Sand Blockade 2 G Water Blockade 4 N Jungle Blockade 5 O L Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
16 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 563 324 138
43%
56
17%
21
6%
8
2%
62
19%
6
2%
9
3%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - U (410, -390) 180° (3x) 60°, 180° 77.0
4 Blockade - Rubble Blockade 6 (709, -384) 240° (4x) on top -
5 Hex Map - T (819, -1) 60° (1x) 120° 75.0
6 Blockade - Rubble Blockade 3 (1160, -416) 300° (5x) on top -
7 Hex Map - W (1275, -313) 120° (2x) 180° 73.0
8 Blockade - Sand Blockade 2 (1451, -831) 0° (0x) on top -
9 Hex Map - D (1319, -856) 60° (1x) 240° 68.0
10 Blockade - Water Blockade 4 (1239, -1274) 60° (1x) on top -
11 Hex Map - G (864, -1167) 300° (5x) 240° 69.0
12 Blockade - Jungle Blockade 5 (830, -1663) 60° (1x) on top -
13 Hex Map - N (455, -1556) 60° (1x) 240° 49.0
14 16 Space Strip - O (-30, -1750) 300° (5x) 240° 38.0
15 Hex Map - L (-420, -2099) 300° (5x) 210° 69.0
16 Ending - Water (-605, -2421) 210° (4x) - -
17 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 6 8
2 U → T Hex Map - U 60° Hex Map - T 240° 7 8
3 T → W Hex Map - T 120° Hex Map - W 300° 4 7
4 W → D Hex Map - W 180° Hex Map - D 7 12
5 D → G Hex Map - D 240° Hex Map - G 60° 7 9
6 U → Sand Hex Map - U 180° Tavern - Sand 6 7
7 G → N Hex Map - G 240° Hex Map - N 60° 5 6
8 N → R Hex Map - N 240° 16 Space Strip - R 60° 4 5
9 N → O Hex Map - N 240° 16 Space Strip - O 60° 3 4
10 O → L 16 Space Strip - O 240° Hex Map - L 60° 4 7
11 L → Water Hex Map - L 210° Ending - Water 60° 3 7


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