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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 9:38:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bbdccc4ccaad4da7b3e50480ea617743

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 557
Difficulty: Very Difficult
Map Difficulty Score: 756.2

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number S Jungle Blockade 1 X Sand Blockade 2 U Rubble Blockade 6 Q K H Jungle Blockade 5 M Water Blockade 4 D Rubble Blockade 3 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 557 324 152
47%
60
19%
16
5%
7
2%
52
16%
6
2%
11
3%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (529, -384) 240° (4x) on top -
3 Hex Map - S (639, -1) 60° (1x) 120°, 60° 55.0
4 Blockade - Sand Blockade 2 (1164, -104) 300° (5x) on top -
5 Hex Map - X (1279, -1) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1670, -151) 240° (4x) on top -
7 Hex Map - U (1780, 232) 0° (0x) 60° 77.0
8 16 Space Strip - Q (2030, 581) 240° (4x) 26.0
9 Hex Map - K (2013, 1084) 0° (0x) 62.0
10 Blockade - Jungle Blockade 5 (2010, 1102) 180° (3x) on top -
11 Hex Map - H (1878, 1627) 0° (0x) 300° 59.0
12 Blockade - Water Blockade 4 (1939, 1786) 120° (2x) on top -
13 Hex Map - M (1560, 2173) 300° (5x) 91.0
14 Blockade - Rubble Blockade 3 (1375, 2191) 180° (3x) on top -
15 Hex Map - D (1243, 2716) 300° (5x) 30° 68.0
16 Ending - Water (1428, 3038) 30° (1x) - -
17 Tavern - Rubble (939, 177) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 1 2
2 S → X Hex Map - S 120° Hex Map - X 300° 1 2
3 X → U Hex Map - X 60° Hex Map - U 240° 7 13
4 U → Q Hex Map - U 60° 16 Space Strip - Q 240° 5 8
5 Q → K 16 Space Strip - Q Hex Map - K 180° 4 9
6 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
7 K → H Hex Map - K Hex Map - H 180° 5 11
8 H → M Hex Map - H 300° Hex Map - M 120° 1 2
9 M → D Hex Map - M Hex Map - D 180° 1 2
10 D → Water Hex Map - D 30° Ending - Water 240° 3 7


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