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Setup for 4-Player a Game of Quest for El Dorado

Generated on 11/1/2026 9:10:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bc27d765db334117a683b74b78f24d38

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 403
Difficulty: Very Difficult
Map Difficulty Score: 257.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number L Rubble Blockade 6 F Rubble Blockade 3 G Water Blockade 4 J Jungle Blockade 5 D Jungle Blockade 1 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 403 246 111
45%
51
21%
12
5%
6
2%
35
14%
8
3%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - L (456, -312) 240° (4x) 120° 69.0
4 Blockade - Rubble Blockade 3 (889, -571) 300° (5x) on top -
5 Hex Map - F (1004, -468) 240° (4x) 180° 69.0
6 Blockade - Water Blockade 4 (1089, -986) 0° (0x) on top -
7 Hex Map - G (957, -1011) 300° (5x) 180° 69.0
8 Blockade - Jungle Blockade 5 (860, -1529) 0° (0x) on top -
9 Hex Map - J (728, -1554) 180° (3x) 120° 58.0
10 Blockade - Jungle Blockade 1 (1069, -1969) 300° (5x) on top -
11 Hex Map - D (1184, -1866) 180° (3x) 60° 68.0
12 16 Space Strip - P (1572, -1751) 240° (4x) 90° 26.0
13 Ending - Water (1834, -1865) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 7 12
2 L → F Hex Map - L 120° Hex Map - F 300° 5 8
3 F → G Hex Map - F 180° Hex Map - G 0° 7 9
4 G → J Hex Map - G 180° Hex Map - J 0° 1 2
5 J → D Hex Map - J 120° Hex Map - D 300° 7 10
6 D → P Hex Map - D 60° 16 Space Strip - P 240° 7 13
7 P → N 16 Space Strip - P 0° Hex Map - N 180° 3 4
8 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 7


Generated with v11.2.9