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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/14/2026 1:06:31 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bc91afc37b1d4ca2ae6d8356fb3b0098

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 498
Difficulty: Very Difficult
Map Difficulty Score: 909.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number P X T Water Blockade 4 F Rubble Blockade 3 V Jungle Blockade 1 L Sand Blockade 2 G Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 498 286 115
40%
62
22%
15
5%
8
3%
39
14%
10
3%
13
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (430, 274) 300° (5x) 120° 26.0
3 Hex Map - X (676, -81) 120° (2x) 180°, 60° 69.0
4 Blockade - Water Blockade 4 (670, -599) 0° (0x) on top -
5 Hex Map - T (538, -624) 120° (2x) 180° 75.0
6 Blockade - Rubble Blockade 3 (350, -1142) 0° (0x) on top -
7 Hex Map - F (218, -1167) 60° (1x) 120° 69.0
8 Blockade - Jungle Blockade 1 (421, -1816) 300° (5x) on top -
9 Hex Map - V (536, -1713) 0° (0x) 180° 73.0
10 Blockade - Sand Blockade 2 (985, -2231) 0° (0x) on top -
11 Hex Map - L (853, -2256) 120° (2x) 120° 69.0
12 Blockade - Jungle Blockade 5 (1056, -2905) 300° (5x) on top -
13 Hex Map - G (1171, -2802) 240° (4x) 90° 69.0
14 Ending - Jungle (1541, -2802) 90° (2x) - -
15 Tavern - Sand (976, 97) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 4 7
2 P → X 16 Space Strip - P 120° Hex Map - X 300° 5 14
3 X → T Hex Map - X 180° Hex Map - T 5 8
4 T → F Hex Map - T 180° Hex Map - F 1 3
5 F → V Hex Map - F 120° Hex Map - V 300° 1 2
6 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 9
7 V → L Hex Map - V 180° Hex Map - L 1 3
8 L → R Hex Map - L 120° 16 Space Strip - R 300° 3 4
9 L → G Hex Map - L 120° Hex Map - G 300° 1 4
10 G → Jungle Hex Map - G 90° Ending - Jungle 300° 3 6


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