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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/14/2026 12:01:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bcaff17885fe4f27b7b52f4e99cda922

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern
Map Traverse Score: 656
Difficulty: Very Difficult
Map Difficulty Score: 581.2

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number C Rubble Blockade 6 U Jungle Blockade 1 W Water Blockade 4 T Sand Blockade 2 L Rubble Blockade 3 F Jungle Blockade 5 N P H J Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 60° (1x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - W 180° (3x) 74 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - T 120° (2x) 77 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
14 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
16 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
17 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
18 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 656 398 139
35%
90
23%
17
4%
10
3%
76
19%
8
2%
34
9%
19
5%
5
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - C (548, -156) 60° (1x) 60°, 180° 42.0
4 Blockade - Jungle Blockade 1 (755, 6) 240° (4x) on top -
5 Hex Map - U (865, 389) 180° (3x) 300° 78.0
6 Blockade - Water Blockade 4 (834, 392) 120° (2x) on top -
7 Hex Map - W (455, 779) 180° (3x) 300° 74.0
8 Blockade - Sand Blockade 2 (378, 704) 120° (2x) on top -
9 Hex Map - T (-1, 1091) 120° (2x) 240° 77.0
10 Blockade - Rubble Blockade 3 (-219, 907) 60° (1x) on top -
11 Hex Map - L (-594, 1014) 180° (3x) 300° 70.0
12 Blockade - Jungle Blockade 5 (-625, 1017) 120° (2x) on top -
13 Hex Map - F (-1004, 1404) 240° (4x) 70.0
14 Hex Map - N (-1139, 1947) 120° (2x) 49.0
15 16 Space Strip - P (-1120, 2455) 120° (2x) 300° 26.0
16 Hex Map - H (-1321, 2883) 300° (5x) 300° 60.0
17 Hex Map - J (-1823, 3117) 300° (5x) 330° 59.0
18 Ending - Jungle (-2008, 3439) 330° (6x) - -
19 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 5 6
2 C → U Hex Map - C 60° Hex Map - U 240° 1 2
3 U → W Hex Map - U 300° Hex Map - W 120° 3 5
4 W → Q Hex Map - W 240° 16 Space Strip - Q 60° 3 6
5 W → T Hex Map - W 300° Hex Map - T 120° 5 9
6 C → Rubble Hex Map - C 180° Tavern - Rubble 6 7
7 T → L Hex Map - T 240° Hex Map - L 60° 2 4
8 L → F Hex Map - L 300° Hex Map - F 120° 3 4
9 F → N Hex Map - F Hex Map - N 180° 5 7
10 N → P Hex Map - N 16 Space Strip - P 180° 4 7
11 P → H 16 Space Strip - P 300° Hex Map - H 120° 3 6
12 H → J Hex Map - H 300° Hex Map - J 120° 7 12
13 J → Jungle Hex Map - J 330° Ending - Jungle 180° 3 7


Generated with v11.1.6