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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/4/2026 10:58:51 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=be13b41ccf1d4315b3f898c20708b955

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 496
Difficulty: Very Difficult
Map Difficulty Score: 744.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number P D I Rubble Blockade 6 N Jungle Blockade 1 Q G K Rubble Blockade 3 E Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 496 298 155
52%
52
17%
16
5%
5
2%
46
15%
6
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (452, 239) 0° (0x) 60° 26.0
3 Hex Map - D (907, 471) 240° (4x) 300° 68.0
4 Blockade - Rubble Blockade 6 (922, 552) 120° (2x) on top -
5 Hex Map - I (543, 939) 180° (3x) 300° 79.0
6 Blockade - Jungle Blockade 1 (558, 1020) 120° (2x) on top -
7 Hex Map - N (179, 1407) 0° (0x) 49.0
8 16 Space Strip - Q (471, 1915) 300° (5x) 300° 26.0
9 Hex Map - G (270, 2343) 240° (4x) 300° 69.0
10 Blockade - Rubble Blockade 3 (147, 2190) 120° (2x) on top -
11 Hex Map - K (-232, 2577) 180° (3x) 300° 62.0
12 Blockade - Sand Blockade 2 (-171, 2736) 120° (2x) on top -
13 Hex Map - E (-550, 3123) 180° (3x) 270° 70.0
14 Ending - Water (-920, 3123) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 4 5
2 P → D 16 Space Strip - P 60° Hex Map - D 240° 3 7
3 D → I Hex Map - D 300° Hex Map - I 120° 3 5
4 I → N Hex Map - I 300° Hex Map - N 120° 3 4
5 N → Q Hex Map - N 16 Space Strip - Q 180° 1 3
6 Q → G 16 Space Strip - Q 300° Hex Map - G 120° 1 4
7 G → K Hex Map - G 300° Hex Map - K 120° 7 9
8 K → E Hex Map - K 300° Hex Map - E 120° 1 2
9 E → Water Hex Map - E 270° Ending - Water 120° 3 6


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