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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/22/2026 10:31:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=be6c7efb61e24347b4ddc44f0d3ee88c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 407
Difficulty: Moderate
Map Difficulty Score: 162.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number U Water Blockade 4 X Rubble Blockade 3 T Sand Blockade 2 G Rubble Blockade 6 L Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 407 233 100
43%
32
14%
13
6%
7
3%
42
18%
7
3%
7
3%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - U (456, -312) 120° (2x) 180°, 60° 77.0
4 Blockade - Rubble Blockade 3 (632, -830) 0° (0x) on top -
5 Hex Map - X (500, -855) 300° (5x) 120° 69.0
6 Blockade - Sand Blockade 2 (841, -1270) 300° (5x) on top -
7 Hex Map - T (956, -1167) 60° (1x) 60° 75.0
8 Blockade - Rubble Blockade 6 (1347, -1317) 240° (4x) on top -
9 Hex Map - G (1457, -934) 60° (1x) 60° 69.0
10 Blockade - Jungle Blockade 1 (1848, -1084) 240° (4x) on top -
11 Hex Map - L (1958, -701) 60° (1x) 90° 69.0
12 Ending - Water (2328, -701) 90° (2x) - -
13 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 7 10
2 U → X Hex Map - U 180° Hex Map - X 0° 6 11
3 X → T Hex Map - X 120° Hex Map - T 300° 7 13
4 T → G Hex Map - T 60° Hex Map - G 240° 7 8
5 G → L Hex Map - G 60° Hex Map - L 240° 6 9
6 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 9
7 L → Water Hex Map - L 90° Ending - Water 300° 3 8


Generated with v11.2.9