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Setup for 3 Player a Game of Quest for El Dorado

Generated on 9/17/2025 3:50:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=be7a505b2cd94f0ca289de09a07230b2

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 368
Difficulty: Very Difficult
Map Difficulty Score: 322.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player Number G Jungle Blockade 1 F Water Blockade 4 K Rubble Blockade 3 C Sand Blockade 2 J Rubble Blockade 6 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 368 246 104
42%
50
20%
7
3%
5
2%
41
17%
7
3%
32
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (203, -649) 300° (5x) on top -
3 Hex Map - G (318, -546) 0° (0x) 120° 69.0
4 Blockade - Water Blockade 4 (843, -649) 300° (5x) on top -
5 Hex Map - F (958, -546) 240° (4x) 180° 69.0
6 Blockade - Rubble Blockade 3 (861, -1064) 0° (0x) on top -
7 Hex Map - K (729, -1089) 120° (2x) 120° 62.0
8 Blockade - Sand Blockade 2 (1208, -1270) 300° (5x) on top -
9 Hex Map - C (1323, -1167) 300° (5x) 60° 41.0
10 Blockade - Rubble Blockade 6 (1806, -1473) 240° (4x) on top -
11 Hex Map - J (1916, -1090) 120° (2x) 60° 58.0
12 16 Space Strip - P (2304, -975) 240° (4x) 30° 26.0
13 Ending - Water (2331, -688) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 1 2
2 G → F Hex Map - G 120° Hex Map - F 300° 1 2
3 F → K Hex Map - F 180° Hex Map - K 3 7
4 K → R Hex Map - K 120° 16 Space Strip - R 300° 3 5
5 K → C Hex Map - K 120° Hex Map - C 300° 3 5
6 C → J Hex Map - C 60° Hex Map - J 240° 3 5
7 J → P Hex Map - J 60° 16 Space Strip - P 240° 7 12
8 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 7


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