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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/23/2026 2:17:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=be7fcaf5469c44cdabfb68f66fdf00e7

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 392
Difficulty: Very Difficult
Map Difficulty Score: 488.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number C Jungle Blockade 1 O F N Jungle Blockade 5 L Water Blockade 4 I Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 392 245 113
46%
44
18%
14
6%
5
2%
39
16%
7
3%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (249, -571) 300° (5x) on top -
3 Hex Map - C (364, -468) 0° (0x) 120° 41.0
4 16 Space Strip - O (706, -899) 60° (1x) 60° 38.0
5 Hex Map - F (1193, -942) 120° (2x) 69.0
6 Blockade - Jungle Blockade 5 (1008, -924) 180° (3x) on top -
7 Hex Map - N (876, -399) 0° (0x) 60° 49.0
8 Blockade - Water Blockade 4 (1405, -783) 240° (4x) on top -
9 Hex Map - L (1515, -400) 240° (4x) 120° 69.0
10 Blockade - Rubble Blockade 3 (1718, -1049) 300° (5x) on top -
11 Hex Map - I (1833, -946) 0° (0x) 90° 79.0
12 Ending - Jungle (2203, -946) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 3 4
2 C → O Hex Map - C 120° 16 Space Strip - O 300° 3 4
3 O → F 16 Space Strip - O 60° Hex Map - F 240° 3 8
4 F → N Hex Map - F Hex Map - N 180° 1 2
5 N → R Hex Map - N 60° 16 Space Strip - R 240° 1 2
6 N → L Hex Map - N 60° Hex Map - L 240° 1 4
7 L → I Hex Map - L 120° Hex Map - I 300° 1 3
8 I → Jungle Hex Map - I 90° Ending - Jungle 300° 2 4


Generated with v11.1.11