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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/12/2026 2:05:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bee448075239471e87138676313287ed

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 467
Difficulty: Very Difficult
Map Difficulty Score: 242.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number G Water Blockade 4 M Jungle Blockade 5 K Rubble Blockade 6 I Sand Blockade 2 E Jungle Blockade 1 P Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 467 262 141
54%
35
13%
20
8%
5
2%
34
13%
7
3%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - G (364, -468) 180° (3x) 60° 69.0
4 Blockade - Jungle Blockade 5 (663, -462) 240° (4x) on top -
5 Hex Map - M (773, -79) 240° (4x) 60° 91.0
6 Blockade - Rubble Blockade 6 (1164, -229) 240° (4x) on top -
7 Hex Map - K (1274, 154) 120° (2x) 62.0
8 Blockade - Sand Blockade 2 (1453, 172) 180° (3x) on top -
9 Hex Map - I (1321, 697) 240° (4x) 60° 79.0
10 Blockade - Jungle Blockade 1 (1758, 469) 240° (4x) on top -
11 Hex Map - E (1868, 852) 60° (1x) 70.0
12 16 Space Strip - P (2069, 1360) 300° (5x) 26.0
13 16 Space Strip - Q (2410, 1712) 0° (0x) 330° 26.0
14 Ending - Jungle (2174, 1877) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 3 4
2 G → M Hex Map - G 60° Hex Map - M 240° 5 6
3 M → K Hex Map - M 60° Hex Map - K 240° 7 9
4 K → I Hex Map - K Hex Map - I 180° 7 11
5 I → E Hex Map - I 60° Hex Map - E 240° 3 6
6 E → P Hex Map - E 16 Space Strip - P 180° 3 4
7 P → Q 16 Space Strip - P 16 Space Strip - Q 180° 1 2
8 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 6


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