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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/29/2026 11:14:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bf4d6525be134eb09367174de8794191

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 432
Difficulty: Very Difficult
Map Difficulty Score: 518.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number Q X U Rubble Blockade 3 S Jungle Blockade 1 O F J Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 432 263 91
35%
54
21%
11
4%
6
2%
50
19%
6
2%
25
10%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - Q (292, 508) 120° (2x) 120° 26.0
3 Hex Map - X (768, 543) 240° (4x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 3 (1251, 237) 240° (4x) on top -
5 Hex Map - U (1361, 620) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 1 (1614, 704) 240° (4x) on top -
7 Hex Map - S (1724, 1087) 180° (3x) 55.0
8 16 Space Strip - O (1652, 1595) 300° (5x) 38.0
9 Hex Map - F (1586, 2103) 300° (5x) 300° 69.0
10 Blockade - Water Blockade 4 (1601, 2184) 120° (2x) on top -
11 Hex Map - J (1222, 2571) 180° (3x) 270° 58.0
12 Ending - Water (852, 2571) 270° (5x) - -
13 Tavern - Sand (768, 193) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 1 3
2 Q → X 16 Space Strip - Q 120° Hex Map - X 300° 3 6
3 X → U Hex Map - X 60° Hex Map - U 240° 3 8
4 U → S Hex Map - U 60° Hex Map - S 240° 1 3
5 S → O Hex Map - S 16 Space Strip - O 180° 3 5
6 O → F 16 Space Strip - O Hex Map - F 180° 3 5
7 F → J Hex Map - F 300° Hex Map - J 120° 2 3
8 X → Sand Hex Map - X 180° Tavern - Sand 6 9
9 J → Water Hex Map - J 270° Ending - Water 120° 3 6


Generated with v11.2.8