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Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/12/2025 9:29:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bf5281f7e4664283921dca1116b039b3

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 616.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number P M I Rubble Blockade 3 E Water Blockade 4 H Sand Blockade 2 D Jungle Blockade 5 K Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 504 283 143
51%
55
19%
21
7%
6
2%
36
13%
6
2%
16
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (430, 274) 300° (5x) 60° 26.0
3 Hex Map - M (958, 387) 240° (4x) 60° 91.0
4 Blockade - Rubble Blockade 3 (1487, 3) 240° (4x) on top -
5 Hex Map - I (1597, 386) 60° (1x) 79.0
6 Blockade - Water Blockade 4 (1594, 404) 180° (3x) on top -
7 Hex Map - E (1462, 929) 60° (1x) 300° 70.0
8 Blockade - Sand Blockade 2 (1339, 776) 120° (2x) on top -
9 Hex Map - H (960, 1163) 180° (3x) 59.0
10 Blockade - Jungle Blockade 5 (1321, 1181) 180° (3x) on top -
11 Hex Map - D (1189, 1706) 180° (3x) 68.0
12 Blockade - Rubble Blockade 6 (1277, 1724) 180° (3x) on top -
13 Hex Map - K (1145, 2249) 180° (3x) 330° 62.0
14 Ending - Water (960, 2571) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 4 7
2 P → M 16 Space Strip - P 60° Hex Map - M 240° 1 2
3 M → I Hex Map - M 60° Hex Map - I 240° 1 3
4 I → E Hex Map - I Hex Map - E 180° 5 6
5 E → H Hex Map - E 300° Hex Map - H 120° 5 9
6 H → D Hex Map - H Hex Map - D 180° 2 6
7 D → R Hex Map - D 16 Space Strip - R 180° 1 2
8 D → K Hex Map - D Hex Map - K 180° 7 11
9 K → Water Hex Map - K 330° Ending - Water 180° 3 7


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