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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/2/2026 3:35:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=bf543cc7534245afa874e7e5adc295cc

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 491
Difficulty: Moderate
Map Difficulty Score: 168.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number H Rubble Blockade 6 X Rubble Blockade 3 E Jungle Blockade 5 U Sand Blockade 2 K Jungle Blockade 1 S Water Blockade 4 N Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 491 308 144
47%
52
17%
9
3%
6
2%
58
19%
6
2%
13
4%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - H (456, -312) 300° (5x) 180°, 60° 59.0
4 Blockade - Rubble Blockade 3 (632, -830) 0° (0x) on top -
5 Hex Map - X (500, -855) 0° (0x) 180° 69.0
6 Blockade - Jungle Blockade 5 (585, -1373) 0° (0x) on top -
7 Hex Map - E (453, -1398) 0° (0x) 240° 70.0
8 Blockade - Sand Blockade 2 (373, -1816) 60° (1x) on top -
9 Hex Map - U (-2, -1709) 60° (1x) 240° 77.0
10 Blockade - Jungle Blockade 1 (-82, -2127) 60° (1x) on top -
11 Hex Map - K (-457, -2020) 240° (4x) 180° 62.0
12 Blockade - Water Blockade 4 (-372, -2538) 0° (0x) on top -
13 Hex Map - S (-504, -2563) 180° (3x) 180° 55.0
14 Hex Map - N (-551, -3106) 180° (3x) 150° 49.0
15 Ending - Jungle (-366, -3428) 150° (3x) - -
16 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → X Hex Map - H 180° Hex Map - X 7 14
3 X → E Hex Map - X 180° Hex Map - E 7 13
4 E → U Hex Map - E 240° Hex Map - U 60° 5 6
5 U → K Hex Map - U 240° Hex Map - K 60° 7 12
6 K → S Hex Map - K 180° Hex Map - S 7 10
7 S → N Hex Map - S 180° Hex Map - N 7 9
8 H → Rubble Hex Map - H 60° Tavern - Rubble 240° 6 10
9 N → Jungle Hex Map - N 150° Ending - Jungle 3 6


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